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GT about 2 years ago
software developmentsoftware developmentukraineukraine
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Holovis is looking for Senior Unity Developers to join one of our new teams: Parkwide Interactive Game or Next Generation Boutique Fitness Studio

Holovis is a global leader in complex AV, reality & system integration, real-time immersive media, and data-driven content. Their clients are Universal Studio, LEGOLAND Parks, McLaren, the British Museum, Ferrari World Abu Dhabi, Dubai Parks & Resorts, Jaguar Land Rover, and others.

Currently, we are launching two new projects and are looking for enthusiastic engineers to join the team.

< class="h2">Projects description:

Next Generation Boutique Fitness Studio

They are building intelligent gym and fitness studios, by leveraging the latest advancements in body tracking, guest identification, and digital coaches. The project focuses on an immersive, fully projection-mapped studio combined with interactive and inidualized content driving new levels of engagement and fitness results.

The purpose is to successfully develop new, innovative software applications, and to support and enhance existing software applications in immersive and interactive technologies.

Parkwide Interactive Game is the world's first in theme park entertainment. 

We are building an interactive game that connects players directly with the park as they progress through their own role-play story from a standard mobile app. Players interact with highly themed game stations located around the park and level up towards earning opportunities allowing them to have real-world influences on their surroundings.

Technology description of the Parkwide Interactive Game project: leveraging a distributed nodal architecture guests will take part in integrated mini-games ranging from depth tracking-based exploration games, scavenger hunts, and controller-based gameplay. 

< class="h2">Requirements and expertise:
  • Experience with the latest LTS versions of the Unity3D game engine and its newest features.
  • Experience with the full lifecycle of software development.
  • C# / .Net / Core programming skills and experience.
  • Good experience implementing well-decoupled and maintainable code.
  • Knowledge of Object-oriented programming and other useful programming methodologies and patterns.
  • Good written and verbal communication skills in English.
  • Enthusiasm for learning new software and hardware technologies.
  • Mathematical, scientific, and engineering skills.
  • Git or similar source control system experience.
  • Working knowledge of C / C++.
  • Knowledge of 3D graphics rendering.
  • Degree level qualification in maths, science, or engineering (Masters preferred).
< class="h2">Bonus Skills and Experience – it would be great if you had some of these:
  • Requirements gathering and analysis and translation to software user stories/data mapping.
  • DevOps skills: Configuration management, server management, and specification, deployment tools.
  • Agile scrum experience and team collaboration.
  • Mobile/tablet native app development.
  • AWS/Azure Deployments.
  • Web and mobile application development.
  • Integration of new hardware technologies.
  • Knowledge of clustering, and multiple display solutions.
  • Database design/operation/use.
  • OpenGL and/or DirectX.
< class="h2">Key Responsibilities:
  1. Create applications in both industry and entertainment sectors using Unity3D. This could involve creating applications for mobile devices right through to high-end visualization systems such as CAVEs or interactive theme park rides.
  2. Develop and maintain our software framework, a C# based suite of tools and libraries used in all our Virtual Reality, Scientific Visualisation, and Interactive solutions.
  3. Develop middleware and other traditional software to support the solutions being created.
  4. To contribute to R&D across our technologies including XR, Machine Learning, and extended experiences.
  5. Develop, write and document code to professional standards of architectural integrity and robust performance.
  6. Make valuable and timely contributions to all necessary development meetings.
  7. Deliver to timetable and the required standard of all documentation following completion of the application.
  8. Resolve technical issues arising from hardware changes, new operating systems, etc.
  9.  Test new application features work as required.
  10.  Integrate with 3rd party tools/libraries/hardware.
< class="h2">Company's Culture – it would be great if you have these personal attributes:
  1. The ability and willingness to listen.
  2. Trustworthiness, working conscientiously to standards without close supervision.
  3. The willingness and capability to learn new skills.
  4. The willingness and capability to share existing skills with colleagues.
  5. Assertiveness, asking questions to understand the brief, flagging concerns, and identifying areas where tasks can be done better, quicker.
< class="h2">Interview Steps:
  1. Recruiter Interview.
  2. Tech Interview.
  3. Cross-functional Interview.
< class="h2">Working Model:

GT builds remote engineering teams for outstanding product companies. Our future mate will work directly with a client. We call this ‘Extended Team model', and it means that each team member is integrated as deeply as possible into the client's team. You will work with the same tools and technologies as they do and communicate directly with a client without any intermediary in between.

< class="h2">We go beyond usual perks… By working with us, you will get:
  • Health insurance.
  • Lunches coverage (even when working from home); unlimited coffee and snacks in the office in peacetime (offices in Kyiv and Krakow).
  • Psychotherapy assistance allowance
  • Gym allowance
  • Monthly education allowance for courses, training, books, and events.
  • Vacation (18 working days a year), and sick leaves (up to 18 working days a year).
  • Mentorship club from GT executives.
  • Best-in-class IT equipment.