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Mountaintop Studios, Inc. 4 months ago
designergame
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ABOUT USMountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, erse, and inclusive.We’d love for you to join us.THE ROLEWe’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great-level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.YOU'LL BE RESPONSIBLE FOR* Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences* Following existing metrics and standards for maps, and helping create and maintain those standards* Maintaining existing maps, by investigating and responding to reported issues* Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.* Incorporating Duality thinking into map experiences and architecture* Developing compelling team combat areas through rapid gray box prototyping* Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments * Contributing to concept, direction, and gameplay designs for all Mountaintop projects* Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes* Inventing, extending, and maintaining design processes, tools, and workflows* Contributing to a team culture that prides itself on excellence, innovation, trust, and respectABOUT YOU* A love for playing and making amazing games* One shipped game title or equivalent map experience* Experience creating maps for competitive FPS multiplayer games* Demonstrated ability to analyze and critique maps from a competitive shooter design perspective* Self-motivated and eager to contribute in many different areas of development* Excellent verbal and written communication skillsPLUSES* Experience working with Unreal Engine 4 or 5* Familiarity with all aspects of FPS map creation in a production environment* Passion for competitive first-person shooter genre * Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)* Experience with Source engine$60,000 - $70,000 a yearThe estimated salary range for this role is $60,000 - $70,000 USD#Salary and compensation

No salary data published by company so we estimated salary based on similar jobs related to Design and Designer jobs that are similar:
$47,500 — $77,500/year#LocationRemote, CA