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FitXR over 2 years ago
remote
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Description

FitXR is a fitness technology company working at the cutting edge of virtual, augmented and mixed reality. We started life in a garden shed in the UK. Fast forward to today, we’re known as the team behind the award-winning VR App FitXR which is one of the top-selling games on the Oculus and Steam stores. In 2020 we raised a $7.5 million Series A which has enabled us to scale, be on track to hit 1M downloads by the end of 2021 and change even more people's lives through virtual reality fitness.

We are a global remote first company and our team spans across the UK, US and Spain. Our team comes from a variety of backgrounds including fitness and some of the most successful technology and gaming companies in the world. Our mission is to redefine fitness and prove that exercise can be fun - and for everyone. We believe in a future where exercise everywhere - whether that is the gym, the park, or at home - is enhanced through engaging technology that extends your reality.

As a Senior Technical Artist VFX, you will be responsible for creating and curating real-time visual effects to help us continue building world-class VR games. You are a team player with a proven record and interest in new trends in the craft and a good eye for detail, timing and motion.

Requirements

What you'll do 👀

  • Create and design high-quality visual effects to support gameplay and art direction.
  • Conceptualise and prototype ideas.
  • Maintaining visual FX production pipeline and refining the processes.
  • Work alongside other disciplines to bring your effects to life.
  • Work with the Technical Art Director on special effects to enhance environment dynamism.
  • Help creating tools to sync music with visual FX.
  • Contribute towards building new workflows and techniques.
  • Optimize VFX to meet budgets that ultimately improve gameplay and performance.

You should apply if you have ✅

  • In-depth knowledge of at least one major 3D package (Maya, Max, Houdini, etc.)
  • Shipped multiple projects.
  • Familiarity with Unity.
  • Excellent understanding of particle systems and realtime effects.
  • Ability to translate briefs or concepts into real-time visual effects.
  • Relevant qualification, or worked in a similar role, as a professional real-time VFX Artist in the games industry.
  • Good communication and attitude towards feedback and collaboration.
  • Outstanding technical and artistic problem solving skills.

Benefits

Our benefits are hosted on Ben which gives you flexibility to make choices that work for you.

🌎 Remote first: your life, your way of working

🏝 Unlimited annual leave

💰 Competitive salary with half year and end of year reviews

📈 Stock options

🌱£800 per annum learning budget

🧘 £900 per annum wellbeing budget (⛑ Private Health Insurance available within this through our benefits platform)

🏡£400 work from home budget

🤗 Bi-annual company retreat & regular get togethers

💻 Laptop & VR headset

🚴‍♂️ Annual travel pass & cycle to work scheme

👶 12 weeks full paid family leave

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