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Humanoid Studios over 2 years ago
canadacanadadesigndesign
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Senior Environment Artist 

FULL-TIME | B.C. OR ALBERTA  

Humanoid Studios is a new videogame company founded on the axiom that creative freedom and independence lead to better, more innovative games. We believe in the power of small, agile teams, and a flat organizational structure, where everyone is empowered to make decisions and help drive the project vision.  

We are a Canadian company with offices in Kelowna, B.C., and Edmonton, Alberta.  We offer a flexible work environment combining from-home, in-office, and remote work – as well as industry-leading compensation and benefits. By joining Humanoid, you will be welcomed into a erse team of talented developers creating an immersive new universe of story, character, and discovery.    

Role Description 

As a Senior Environment Artist at Humanoid, you will produce some of the very first locations in our new fictional universe. Working with the Art Director and wider team, you will explore and define the aesthetic and set a gold standard for quality of in-game art. Initial work will be in support of pre-production and prototyping, and later will move on to producing environment art for the game at final quality. 

As part of our flexible location model, this role can be fully work-from-home, or per your preference, can transition to partially or mostly in-office either in B.C. or Alberta. 

Responsibilities 

  • Work with the Art Director and wider team to ideate and adapt aesthetic, gameplay, and narrative concepts into real 3D game environments 
  • Create all aspects of high-quality environments for Unreal Engine including modeling and texturing interior and exterior assets, as well as world building 
  • Assist with defining and achieving the final render quality through a keen eye for scene composition, lighting, and materials 
  • Create, document, and share asset creation and world building best practices 
  • Actively mentor creative and technical abilities of team members 
  • Support artistic and technical standards for environment art 
  • Stay up to date with new and innovative technologies, proactively incorporating and improving pipelines and processes  
  • Build believable, visually stunning worlds that validate and further drive gameplay and narrative ambitions 
  • Collaborate with other team members to ensure art is integrated seamlessly with other facets of the game 

Qualifications: 

  • 5+ years' experience or, at least one shipped title as an Environment Artist 
  • A strong portfolio demonstrating your ability to create high-quality assets and visually engaging gameplay spaces 
  • Broad 3D game-art skills including experience with Unreal Engine 4 or higher, photogrammetry, shader editors, lighting, physics, tile-set creation, foliage creation, and cloth simulation 
  • A discerning eye for detail, and ability to optimize the overall render quality of a scene to a high standard 
  • Self-motivated, with proactive communication skills and the ability to collaborate well with team members of all development disciplines 
  • A passion for utilizing art as a storytelling medium to build compelling worlds