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Humanoid Studios about 2 years ago
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CG Supervisor 

FULL-TIME | B.C. OR ALBERTA  

Humanoid Studios is a new videogame company founded on the axiom that creative freedom and independence lead to better, more innovative games. We believe in the power of small, agile teams, and a flat organizational structure, where everyone is empowered to make decisions and help drive the project vision.  

We are a Canadian company with offices in Kelowna, B.C., and Edmonton, Alberta.  We offer a flexible work environment combining from-home, in-office, and remote work – as well as industry-leading compensation and benefits. By joining Humanoid, you will be welcomed into a erse team of talented developers creating an immersive new universe of story, character, and discovery. 

Role Description 

As the CG Supervisor at Humanoid, you will work with the Creative, Artistic, and Cinematic directors, to craft a vision and set a gold standard for the overall render quality of the game. Initial work will be in support of pre-production, prototyping, and initial look development. In production, you will lead and mentor a team of lighting artists, and work closely with technical and production artists to ensure that all aspects of game rendering and presentation are executing towards our highest visual standards – whether through tools, pipeline, lighting rigs, or actual gold standard content creation. 

As part of our flexible location model, this role can be work-from-home, or in-office either in B.C. or Alberta.

Responsibilities 

  • Work with the Artistic and Cinematic directors to create a fully realized, stunningly beautiful, cinematographically driven game presentation  
  • Conceptualize, communicate, and implement a consistent and premeditated approach to lighting and overall presentation 
  • Support and propel the desired mood and atmosphere of the game through setting and executing ambitious artistic and technical goals 
  • Lead, mentor, and prioritize a team of internal lighting artists 
  • Work closely with VFX Artists, Technical Artists, and production artists to ensure a world-class approach to rendering fidelity is achieved 
  • Build, and foster a strong, creative, and caring team culture  
  • Research, develop, and incorporate new and innovative technologies to improve visuals, pipelines, and processes  
  • Actively mentor creative and technical abilities of team members 
  • Collaborate with other team members to ensure art is integrated seamlessly with other facets of the game 

Qualifications: 

  • 8+ years' experience with multiple completed professional projects as a Lighting Supervisor, Senior Technical Artist, or Lead/Senior Artist in video games, or, Lighting TD, or Director of Photography in the film industry 
  • Excellent organizational, communication, and time management skills 
  • A world class, expert level understanding of lighting, composition, and modern-day rendering techniques 
  • The ability to explicitly define and communicate solutions to complex artistic and creative problems and goals 
  • Experience providing timely, conscience, and constructive artistic and technical feedback to internal, outsourcing, and co-development teams 
  • A discerning eye for detail, and ability to optimize the overall render quality of complex scenes to be both awe-inspiring and performant 
  • Self-motivated, with proactive communication skills and the ability to collaborate well with team members of all development disciplines 
  • A passion for utilizing art as a storytelling medium to build compelling worlds 
  • Prior experience with cinematography, shader editors, or real time VFX is a plus