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Magic Media & Entertainment Group over 1 year ago
location: remotework from anywhere
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Technical Artist

Location: Full-time, permanently remote (global)

Starloop Studios is a leading international game development service provider. Known for its production capacity, outstanding talent, and AAA-quality projects to the international gaming scene.

We are proud members of Magic Media, a media and tech start-up powered by creativity and innovation. As part of this international group, we deliver expertise in the areas of art, animation, cybersecurity, game development, software development, and VFX amongst others. Together, we provide support and innovative solutions designed around our clients’ needs and carried out by our industry veterans.

We are looking for a Technical Artist who is self-motivated, goal-orientated, and a strong team player, that enjoys acting as the bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical considerations of the project. The ideal candidate will have extensive full-time Java Microservices experience in games. We are looking for someone who is passionate about supporting multiplayer games with dozens of concurrent players (+50) from back-end and front-end sides.

Responsibilities

  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the 3D asset pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Collaborate with partner studios to share technology and best practices

Requirements

  • Professional experience as a technical artist/tools programmer.
  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • Fluent in English

Desirable pluses

  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  • Experience with game editors and engines is considered a plus;
  • Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine).

What you will find working with us

  • Permanently remote position
  • An opportunity to hone and improve your skills by applying them to a erse variety of engaging projects.
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • Flexible working hours
  • An inclusive culture and open communication