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Deca Games about 2 years ago
cet (utc+1)design
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< class="h2">About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see an amazing set of problems to solve and a huge opportunity.  

DECA is a remote company with over 260 people in over 29 countries globally. DECA has been profitable since our inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

 

< class="h2">About our culture

We've managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We believe that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

 

< class="h2">About the role

We are looking for a highly experienced Senior Technical Artist to work with our game teams across all DECA studios to research, create, implement and maintain production art pipeline solutions and tools.  You will have the responsibility to teach and guide our Technical Artists as well. 

 

< class="h2">Responsibilities
  • Work with the teams to build and maintain their art production pipelines and tools
  • Expert knowledge of the entire 3D and 2D pipelines
  • Experience with Unity and working with internal engines
  • Expert knowledge of implementing art assets
  • Experience with 3D software like Autodesk Maya and Mel / Python Scripting
  • Experience scripting in python, rust, ruby, photoshop javascript etc. for tool creation and art pipeline automation
  • Experience coding C# for tool creation
  • Experience in 3D art assets optimization for mobile games
  • Very Good understanding of game profiling and optimization, Memory optimization, Render Calls, fill rate etc.
  • Experience with gl and glsl shaders
  • Experience with creating shaders for both forward Rendering and URP pipelines
  • Be the champion of all Tech Art-related topics across DECA

 

< class="h2">Requirements
  • 5+ years of experience being a Technical Artist within the mobile gaming industry
  • Working knowledge of a wide range of art areas including 2D, 3D, modeling, animation, UI
  • Knowledge of 3D art creation Modeling / Texturing and engine implementation
  • Knowledge of 3D Character creation Pipeline, Highpoly, Retopo, baking etc.
  • Knowledge of Rigging and Skinning
  • VFX creation and implementation knowledge
  • Working before with procedural software like the Substance Package
  • Rendering: Cycles, Arnold etc.

 

< class="h2">Benefits
  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 25 different countries.
  • Flat hierarchies with an open-door policy.