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Deca Games about 2 years ago
cet (utc+1)design
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< class="h2">About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.  

DECA is a remote company with over 260 people in over 29 countries globally. DECA has been profitable since our inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

 

< class="h2">About our culture

We've managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

 

< class="h2">About the role

We are looking for a Designer to join our team and support one of our famous titles. You will be directly responsible for ensuring the game's features are paced in a way that engages our players, by understanding how they behave in-game, via a KPI-driven approach.

 

< class="h2">Responsibilities
  • General design responsibilities with a focus on:
    • System design.
    • Combat design and balancing.
    • Character and ability design.
    • Event and feature design and balancing.
  • Balance in-game items and gameplay difficulty.
  • Balance the game's economy and its meta systems.
  • Write thorough and complete feature documentation.
  • Communicate designs clearly to other team members.
  • Benchmark industry best practices.
  • Analyze the user behavior from all available sources to make sure it matches our intentions.

 

< class="h2">Requirements
  • 3+ years experience in similar roles.
  • Strong knowledge of basic rules of game design (gameplay, learning curve, creating emotion, difficulty balancing, reward).
  • Deep, up-to-date knowledge of the free-to-play market, especially on mobile platforms.
  • Good experience with at least some of the industry-standard editor packages (Unity, PlayFab, CVS file formats etc).
  • Strong analytical and formal thinking, able to break problems down into their key variables and identify the relations between them.
  • Good econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data;
  • Basic experience with Excel or google sheets. 
  • Fluent in English (both written and spoken).

 

< class="h2">Benefits
  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 29 different countries.
  • Flat hierarchies with an open-door policy.